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Steve Jackson Games - Munchkin - Board Game

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A. The Treasures gained from a charmed monster are no different from Treasures from a monster that is killed, so the Treasures (drawn after the combat is over and all remaining monsters, if any, are defeated) are distributed according to the final agreement that the Wizard negotiated for his help. A. Since Income Tax is already effectively a comprehensive Curse, play it as written on the Income Tax card.

Munchkin Treasure Hunt and Munchkin Wonderland are aimed at children ages 6 and up, allowing families with young children to be able to enjoy Munchkin games, [9] while the other Munchkin-themed games are for ages 10 and up like all other Munchkin games.A. You can't Run Away if you are winning with what you have in play. However, you are not required to exert your full effort to beat a monster, even if you could win handily by playing one-shots or using other cards or abilities. So, in that sense, you would be able to choose to Run Away.

A. In most cases, follow the card. But there are a few rules that can't be broken unless a card explicitly says so. See Important Note #0. Super Munchkin (superheroes and super-villains); also in Guest Artist Editions by Art Baltazar and Lar deSouza Q. The Avatar says you automatically Run Away from all monsters if you lose the combat. What about monsters that say "escape is impossible"? Q. The rules say that the owner of the game has final say in disputes, and the guy who owns the game in our group screws up the rules and won't listen even when everyone else agrees he's wrong. It feels like he's cheating! What should I do?Q. Can yadda-yadda be used to do yadda-yadda? It isn't in the rules or on the card, but it seems logical.

A. This is not the original intent of Go Up a Level cards (GUALs), but it is such a munchkinly and vile idea that we liked it too much to say no. But just as when playing a GUAL on yourself, the munchkin must legally be able to gain that level. You cannot play a GUAL card, even one with a secondary effect, on a munchkin at Level 9, and you cannot force another player to do something he doesn't want to do (e.g., discard an Item) by playing a GUAL on him. A. No. The card says this is something he may do instead of fighting a monster. It's not for interfering with others' fights, so the Wizard in question must be the munchkin who opened the door or the helper.Munchkin (the original edition); also available in Deluxe Edition and Guest Artist editions by Ian McGinty and Edwin Huang Cowabunga, dude! Take on the role of your favorite "heroes in a half-shell" as you fight monsters and grab their loot! Munchkin Teenage Mutant Ninja Turtlescombines the gameplay of Munchkinwith the beloved characters from the Teenage Mutant Ninja Turtlesuniverse. Munchkin won the 2001 Origins Award for Best Traditional Card Game, [3] and is itself a spin-off of The Munchkin's Guide to Powergaming, a gaming humor book which also won an Origins Award in 2000. [4] Q. If I'm using the Sword of Slaying Everything But Squid and encounter Squidzilla, can I use an illusion to switch out Squidzilla?

Q. If I draw a Curse that says "Lose Your Armor," and I have an Armor card sideways, can I lose that one to satisfy the Curse? A. As of July 2018, if you automatically killed the only monster, combat ended and this whole sequence can't happen. If there were other monsters still fighting, however, this sequence is legal. You get the level and Treasures from the monster you killed after the transferred combat has been resolved. If the other player also wins, you draw Treasures first. (This has been ruled different ways at different times, but we got a ruling directly from Steve, so it is official.) A. There ARE cards with the same name but different text in different sets. This was sometimes on purpose, but not always. We don't think that it's a big problem, and we DO think that changing card names would cause more annoyance than it's worth. For your convenience, we offer a list of duplicate cards to keep them all straight. Classes, Races, Accents ( Booty), Loyalties ( Impossible), Mojos ( Zombies), Birthrights ( Conan), Factions ( Pathfinder), Citizenships ( Nightmare Before Christmas), Affiliations ( Marvel/ X-Men), and Armies ( Warhammer 40,000/ Warhammer Age of Sigmar)are distinct – you may have one of each of those in a "mashup" game. Note: In this FAQ, we use Class* to refer to any member of this group of cards, and Super Munchkin* similarly. Where a specific word is used, it means that trait only. Agree beforehand to play without it, if everybody else hates the card too. Same with any card you don't like.

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On a player's turn, they may play any card from their hand before commencing the first phase of their turn. This can include: You can't switch Items during combat. In other words, you can't choose to equip a different Headgear or different Armor once combat has started. You also can't unequip one Item that uses Hands and equip another in its stead. Basically, all your Items must remain in their current states . . . even if some of them become unusable.

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